What's new in version 9.3; Palm v9.3 Update for CodeWarrior Development Studio for Palm OS is a maintenance release for Version 9 of the tool set. Dlc download mac.
Marianne Cornila <[email protected]> wrote:Download CodeWarrior Pro 8.0 + Crack. Metrowerks’ combined package CodeWarrior for Mac OS and Windows, Version 8, gives users all of the capabilities of the stand-alone CodeWarrior for Mac OS and CodeWarrior for Windows products within a single package. Metrowerks’ combined package CodeWarrior for Mac OS and Windows, Version 8, gives users all of the capabilities of the stand-alone CodeWarrior for Mac OS and CodeWarrior for Windows products within a single package. With this product, developers can take advantage of developing C/C and Java applications that target Classic Mac OS, Mac OS X.
> I'm experiencing odd problems running Java applications with CodeWarrior
> since applying the CW Pro 5.3 Factory Update.
>
> I can't run _anything_ that uses the java.util package. Simple lists using
> the iterator interface, etc. Example from books which use the
> import.java.util.* command. Anything. Especially implementations with
> ListIterator, or other Iterator classes, won't work.
>
>
> Here's a typical error message I get:
>
> Exception Occurred:
> java.lang.NoClassDefFoundError: java/util/Iterator
> at Liste.iterator(Compiled Code)
> at Liste.main(Compiled Code)
> at
> com.apple.mrj.JManager.JMStaticMethodDispatcher.run(JMAWTContextImpl.java)
> at java.lang.Thread.run(Thread.java)
I don't think it has anything to do with the update.
It sounds like you are linking with the JDK 1.1.x classes. The Interator
interface and other classes related to collections were introduced in JDK
1.2. In 1.1, only the Vector and Hashtable classes exist.
interface and other classes related to collections were introduced in JDK
1.2. In 1.1, only the Vector and Hashtable classes exist.
If you want to link with JDK 1.2, you'll have to remove the classes.zip file
from your project and replace it with rt.jar, which is located in the same
place as classes.zip in your CodeWarrior installation.
from your project and replace it with rt.jar, which is located in the same
place as classes.zip in your CodeWarrior installation.
If you want to be able to run this code on your Mac, you'll have to do
something different. JDK 1.2 doesn't run yet on Mac OS. You have to stick
with 1.1. In this case, you'll have to download from Sun's web site the
Collections framework for 1.1.
something different. JDK 1.2 doesn't run yet on Mac OS. You have to stick
with 1.1. In this case, you'll have to download from Sun's web site the
Collections framework for 1.1.
http://java.sun.com/products/javabeans/infobus/index.html#COLLECTIONS
Look at the bottom of the page
Look at the bottom of the page
Then you'll have to add the collections.jar file to your project. You will
also have to use different paths to find the classes. In 1.2, they're in the
package java.util but in 1.1 they're in com.sun.java.util.collections.
also have to use different paths to find the classes. In 1.2, they're in the
package java.util but in 1.1 they're in com.sun.java.util.collections.
By the way, for all your CodeWarrior questions, check out the newsgroups
comp.sys.mac.programmer.codewarrior and codewarrior.*.
comp.sys.mac.programmer.codewarrior and codewarrior.*.
Steve
Metrowerks Codewarrior Download
Go back to the FFTW download page.![Download Download](/uploads/1/3/3/8/133813071/607597871.png)
Nowadays, installing FFTW on MacOS X is much like on any othe Unix system. In ancient times, a lot more work was required, and some of those obsolete instructions are preserved below for historical interest.
Installing FFTW on MacOS X
To install FFTW on MacOS X, all you should have the Apple developertools installed, so that you can open up a terminal window and compileFFTW just as you would on any other Unix system:
./configure && make
to compile, ande.g. sudo make install
to switch to root
andinstall in /usr/local
. (Note that sudo
asksfor your password, not root
's; alternatively,you can just use su
, assuming that your root
account is enabled (it isn't by default).)The multi-threaded version (with POSIX threads) also works fine(
./configure --enable-threads
).Precompiled MacOS X libraries via Fink
Instead of the above, the Fink project has puttogether precompiled/prepackaged versions of FFTW 2.x and FFTW 3.x for MacOS X.
Fink provides a collection of free-software Unix tools packaged forMacOS X, based on the excellent package and system-maintainance toolsdeveloped for Debian GNU/Linux
Precompiled packages for CodeWarrior (ancient compiler)
Greg Allen graciously posted a Macpackage of FFTW 2.1.3 and BenchFFT, for CodeWarrior 5 I believe.
In the past, I had created precompiled packages of FFTW for Metrowerks CodeWarrior, includingPPC and 68k libraries. Since my version of CodeWarrior (Pro 2) wasbecoming more and more out of date, I stopped doing this.The last version I packaged in this way was FFTW 2.0.1: fftw-2.0.1.sit.bin.
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If you are interested in creating precompiled CodeWarrior packagesof FFTW 3.x (e.g. for MacOS 9), please let us know (and give us a ride on your Tardis).
Compiling FFTW 2.x on MacOS 9
Compiling FFTW yourself on the MacOS is fairly straightforward.For example, this is the outline of the steps to compile thecomplex-transform library using CodeWarrior.
- Download and unpack the FFTW archive (
.tar.gz
format); StuffitExpander (available gratis) should have no problem with this.(Alternatively, you can download standalone gunzipand untarprograms.) - Create an empty CodeWarrior project for the library, anddrag the
fftw
subfolder of the FFTW package onto theproject (this will add all the.c
and.h
files). - Go into the project preferences, change the project type to alibrary, and turn all the optimizations on. You will also also needto go to 'Access Paths' and move the
fftw
folder into the'System Paths' section (since our code includes it as<fftw.h>
). - Compile.
To compile the corresponding test program (
fftw_test
),you'll create a 'console ANSI C' project, adding the library createdabove and the files fftw_test.c
andtest_main.c
(in the tests
subfolder); you'llalso need to modify the access paths as above.Compiling the rfftw transforms is similar, except that you use the
rfftw
folder, and rfftw_test.c
for the testprogram.CodeWarrior Bugs
![Codewarrior 11 Codewarrior 11](/uploads/1/3/3/8/133813071/900707572.png)
CodeWarrior Pro 4 reportedly generates incorrect code whencompiling FFTW 2.x at the highest optimization level (level 4).Supposedly, this problem is fixed in CodeWarrior Pro 5 with all thelatest updates applied. (Thanks to Dan Melomedman for the report, andfor bugging Metrowerks about this.) We haven't heard of problems withother versions of CodeWarrior.
Using FFTW 2.x with the Absoft Compilers
Codewarrior Download Windows 10
Daniel Barth sent us a couple of notes regarding the compilation ofFFTW 2.x using Absoft's C/C++ and Fortran compilers, version 6.2(circa 2001).
First, the Absoft C compiler seems to have trouble with the Unixline endings (line feeds) in the source files. The source files canbe converted to use Mac line endings (carriage returns) via a programlike NetStripper.
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Second, in order to link with Fortran programs using Absoft's ProFortran, add a
#define FFTW_FORTRANIZE_UPPERCASE 1
statement to the fftw/config.h
file.